                         FORMULA ONE GRAND PRIX DOCS.
                         ---------------------------- 
        
                                INTRODUCTION
                                ------------
        
IMPORTANT --- READ THIS NOW !!!! :-
 
THIS FILE IS  *NOT* THE COMPLETE DOX. THE MANUAL GOES ON ABOUT A LOAD OF
CRAP CONCERNING THE HISTORY OF Grand Prix ETC...
THE DOX HERE ARE ENOUGH FOR ANYONE TO BE ABLE TO PLAY THE GAME AND TO 
HAVE SOME IDEA WHAT ALL THE VARIOUS OPTIONS DO. IF YOU REALLY WANNA 
KNOW THE HISTORY OF FORMULA ONE AND ALL THAT CRAP IM SURE YOUR LOCAL
LIBRARY WILL BE HAPPY TO OBLIGE.....................................
       
       
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                                                
You've watched the Formula One Grand Prix season on television. You've 
followed the championship battle and the duel between the worlds top two
dozen drivers. You've read the sports reports, the features in the glossies
and gaped at glamourous lifestyle pictures in gossip magazines. But you've
never known what it's like to strap yourself into that sleek cockpit,
don the brightly coloured helmet and wait on the starting grid for the 
green light to propel you into a full sixteen race grand prix season.
Now you can take the wheel for the ultimate challenge to you driving skills.
        
                                                        
MicroProse Formula One Grand Prix leaves nothing to the imagination. The
legendary Geoff Crammond, or "revs" and "Stunt Car Racer" fame, has 
designed the simulation that puts you right in the driver's seat. 
However, the simulation is not just about races, it's an attempt to 
show the complex decisions that have to be made by teams when setting up 
a car to race on a particular circuit. Can your car take more wing? Should
you re-adjust the gear ratios?
                                                                
What about the Rookie driver who has never actually driven a car? We have
included a Quickstart Learner's first lesson that guides the Rookie 
through several laps of the famous Monza circuit.                
                                                                
Unlike most racing games MicroProse Formula One Grand Prix is packed full
of detailed scenery from the original 16 circuits. If you have time you
can admire the yacht in the harbour at Monaco or the Dome at Mexico City.
                                                        
MicroProse Formula One Grand Prix gives you the complete racing driver
experience from stormy start to fiery finish.                
                                                                
                                                               
                            OVERVIEW                            
                            --------
                                                               
MicroProse Formula One Grand Prix us a complete simulation of the full
championship season. At the end of the 16 races there are two trophies
to be won: the Driver's and the Contructor's championship.       
                                                               
It is always to tough to win even one Grand Prix race and, at the highest
level we think youll ind it very difficult. However, for the less 
experienced drivers we have included 5 levels of difficulty with 6 
major driving aids that, when fully implemented, will leave you free to 
race the car on a previously defined ideal line. You can even choose to 
redistribute the driving performance of all other drivers.       
                                                               
You can even win the Championship at the lowest level but it will only be 
at the highest level of difficulty that you receive the ultimate accolade.
                                                               
THE MAJOR ELEMENTS OF THE SIMULATION ARE:                     
                                                               
QuickStart Driving Tutorial
---------- ------- --------                                          
                                                                      
A drive through of the Monza circuit for Rookies. The best way to get to 
grips with the F1 car and to get to know the circuit.              
                                                                      
Cockpit and Car Controls
------- --- --- --------                                          
                                                               
Understand and learn all cockpit controls unt8l everything becomes second
nature to you. Get used to looking in both mirrors and being aware of what
is going on behind you.                                   
                                                               
Car Set-up
--- ------                                                        
                                                                      
You must find out how your car behaves on each circuit with various setups
for wings, tyres, brakes and gears. Don't be afraid to experiment! As you
improve and hone your driving skills, you will appreciate the value of
things such as the correct wing downforce.                            
                                                               
Driving into the Pits.                                   
------- ---- --- ----                                                 
                                                                      
It's essential to know where your pits are on every circuit and be able to 
get in and out safely and quickly.                            
                                                               
Practice any Circuit.                                   
-------- --- --------                                                 
                                                               
Use these sessions to practise setups, driving styles and get to know all 
the circuits. You are alone on the circuit and there is no pressure to get
a fast time. Get an impression of what should be a good lap time on every
circuit.                                          
                                                               
Free Practise.
---- --------                                                        
                                                               
Acqaint yourself with the way the other cars are performing and what 
tactics they use for overtaking. This practise is used for setting up 
your car before qualifying practise, and you will get an idea of what a
circuit is like with other cars roaring around it.                     
                                                               
Problems with your Car.                                   
-------- ---- ---- ----                                   
                                                               
A chance to review the way your car is handling around the circuit and be
directed towards possible solutions.                            
                                                                      
Qualifying/Timed Practise.                                          
--------------------------                                          
                                                                      
Try to achieve a good grid placing. There will be more pressure on you at
this point. Understand the limited life of qualifying tyres.       
                                                               
Pre-race Practise.                                                 
-------- ---------                                                 
                                                                      
Your last chance to test and modify your chosen setup before the race.
                                                                      
A non Championship Race.                                                 
- --- ------------ -----                                   
                                                               
Compete in a full Grand Prix race will all the drivers going flat out to 
win. Learn how to make a good racing start when the green lights come on.
Keep an eye on the developing pattern of the race. Avoid shunts because 
they will impair the car's handling and performance.              
                                                               
Pit Stops During a Race.                                   
--- ----- ------ - ----                                          
                                                               
Practise driving into the pits quickly and efficiently for a timed tyre 
change and then straight out again on to the circuit.              
                                                               
The Complete F1 Season.                                   
--- -------- -- ------                                                 
                                                               
If you are proficient at all of the above then you will be ready to 
undertake a full racing season at the level of your choice. Can you 
survive sixteen difficult races ?                            
                                                               
End of Season Championships.                                   
--- -- ------ --------------                                          
                                                                      
The final tables in the driver's and constructor's Championship.       
                                                                      
The Manual.                                                 
--- -------                                                               
                                                                      
For more background and information on the Grand Prix racing teams, 
circuits, driving hints and general Grand Prix atmosphere.       
                                                 
                                                 
                            QUICKSTART
                            ==========                     
                                                               
This manual will refer to the Accelarator, the Brake, Changing Gear and
Steering.  You will be able to control these functions by keyboard and
joystick. Key 'K' toggles keyboard and joystick mode. The simulation is
initially in joystick mode; the recommended method.              
                                                        
The joystick movements are :
       
              Joystick Up    = Accelarate.
              Joystick Down  = Brake.
              Joystick Left  = Turn Left.
              Joystick Right = Turn Right.
              Fire Button    = Select.
                     
              Accelarate + Select = Change gear up.
              Select while not accelarating = Change Gear Down.
                                                               
If you are using keyboard then the equivalent keys to the joystick 
movements are :-
                                                               
       A and Z = Accelarate / Brake.
       < and > = Left and Right.
       Space   = Select.
       
The simulation does not support mouse control except during menu selection.
The keyboard cursor keys can also be used to highlight menu options.
                                                 
                                                                        
ONE LAP OF MONZA FOR ROOKIES.
=============================
       
Loading - Install and/or load the simulation and follow any on screen 
          prompts until you see the MAIN MENU.
       
Choose RACE SET-UP OPTIONS. Find RACE DISTANCE and reduce the figure to 
10%. Find LEVEL OF DIFFICULTY and select ROOKIE. Return to MAIN MENU.
                                                               
Highlight the DRIVER SELECT menu.                            
                                                                      
Select a driver and, if you wish, you may delete the name using the 
backspace key and type in your own name. Then select 'Driver Selection 
Complete'.                                   
                                                               
Highlight 'Practise any Circuit' with you controller and press the 
selector.                                                               
                                                 
Highlight the CIRCUIT SELECT MENU.                                   
                                                               
Select MONZA. You will see a view of the circuit. Choose INFO. This gives 
you the lap records and distance. Select OK.              
                                                               
You will now find yourself in the pits an MONZA, Italy.              
                                                               
Look at the cockpit controls. Accelarate with the controller and listen to
the engine noise.                                                 
                                                               
Press the function keys F1,F2,F3,F4,F5 and check that each function key
has illuminated 5 of the 6 symbols that appear on the dashboard panel. 
Each key turns on a driving aid to help you control the car. Do not press
function key F6.                                   
                                                               
You will not need to worry about changing gear or braking. You may crash 
if you stray from the racing line but you will not be damaged by any 
"shunt". If you spin off, the car will right itself, once it has come to 
rest. It will face the correct direction to continue the race.       
                                                               
MONZA is an excellent circuit to practise on. It's fast with some good
corners that let you get into a good driving rythm. It has also got lots
of open spaces where you can leave the track without crashing into concrete
walls.                                          
                                                               
You are still in the pits, on the jack. Press the selector and when you 
have been lowered accelerate using your controller. You will begin to
move forward. If not then check that you have pressed function function key
F2 and that the symbol is lit on the display.                            
                                                               
When you leave the pits you will join the circuit by driving to one side of
a yellow dotted line. Once you are on the circuit the yellow line will
dissappear and you will see a white long dotted line; like the line that
divides two way traffic in a normal road. Try to line up the middle of the 
steering wheel with dotted line as you move around the circuit.
This is the best driving line; the ideal path to tak so that you can go
into bends at the fastest possible speed.                     
                                                               
The first bend at Monza turns to the left then quickly to the right 
followed by another left and right. This is a double chicane called the
Varainte Goodyear.                                                 
                                                        
If a joystick is being used press SPACE to pause the simulation. 
Otherwise press 'P'.                     
                                                               
You should now see a white sign with a black arrow bending to the left. Then
countdown markers signs; 200 and 100.                     
                                                               
These signs tell you hown many meters to go before the approaching left 
hand bend.                                                        
                                                                      
Steer carefully around the chicane. Try to follow the dotted line even 
though it sometimes appears to be aiming away from the track.       
                                                               
Continue along the short straight and steer around the long sweeping 
right hand corner Curva Grande. You will find that you can drive through
this corner quite fast.                                          
                                                                      
Just after the blue bridge you will see another sign warning you of a 
right turn. This is the Curva della roggia; another chicane.       
                                                               
Sterr through the chicane then carefully along the two right hand curves.
You will then see a long downhill straight.                     
                                                               
Accelarate on the straight.                                   
                                                 
Take time to glance at the red gear indicator on the side of the steering
wheel as the car changes gear automatically. Listen to the sound of the
engine and watch the red power band on the rev counter move up and down
the scale.                                                 
                                                               
At then end of the straight is an unusual chicane called the Variante 
Ascari.                                                 
                                                               
Gradually, you will find that the more you know about the approaching 
corners the easier they will be to drive through at the correct speed.
                                                 
Accelarate along the straight and see if the automatic gear change will
put you into 6th gear before the autobrakes slow you down for the Curva
Parabolica. Don't worry if it doesn't. Try to accelarate around this bend.
                                                        
As you come out of the corner you will see two grandstands, the pits and
a yellow dotted line that marks the pit lane entrance. Keep following the
white dotted line.                            
                                          
You are now in the finishing straight.                            
                                                 
You will then see the starting grid, the 26 spaces where the cars are 
placed to start the race and a thick solid white line across the track will
mark the end of one lap.                                   
                                                 
Cross this line (the Start/Finish line). This is the end of the first lap 
but you will not be given a lap time until you complete a lap started
from the Start/Finish line.                            
                                                 
Continue into another lap. Try to remember the corners and straights. When
you complete the lap you will be given a lap time. Try another lap. Try
to be faster!                                                 
                                                        
                                                        
       CONTROLLING YOUR OWN BRAKES
       ----------- ---- --- ------                     
                                                               
When you feel confident of racing around the circuit. Press Function 
key F1. Check that the first symbol light has gone out. Now, you will
have to control your own brakes.                            
                                                        
Remember how brakes are operated by your controller. Check the section
at the beginning of the manual. This time you will have to cope with 
braking and steering around the same bends.       
                                                               
Try another lap of Monza. It will feel different this time but try to 
gauge the right moment to apply the brakes.              
                                          
                                                 
       CONTROLLING YOUR OWN GEARS.
       ----------- ---- --- ------                            
                                   
Stop on a straight part of the circuit.                     
                                          
After coming to terms with using the brakes press function key F2 once,
and then press function key F6. This will cancel auto gear change and 
switch on the suggested gear indicator. The 'gate' symbol should go out 
and a blue indicator will appear just below the red gear indicator. Now
you will be in control of all gear changes but when you see a number in 
the blue circle that will be the suggested gear to be in at the following
corner.                                   
                                          
Check the method of gear change for your controller.  Practise changinh 
gear and watch the red indicator. Try to get 'N' on the indicator. When 
you are in neutral accelarate. The engine should ref and make a high pitch
noise. The red indicator should move across the curve r.p.m. scale. Don't
worry about damaging the engine.                                   
                                                               
Push the accelarator until the red band is around the 11 mark then press the
selector to change gear but KEEP IT PRESSED IN.              
                                                        
You should have changed into 1st gear; shown by the 1 on the gear change 
indicator (if not then the controller was not press forward when you 
pressed the selector, try again). You will not be moving forward because 
you are holding the car on the clutch (the selector pressed and held).
                                          
Now, with the controller pressed forward, let the selector go!       
                                                               
You will be moving forward. Listen to the change of tone in the engine
noise. The mph indicator should show the speed you are travelling at.
                                                               
Accelarate again and watch the red power band get to about 12 on the dial,
then change up again in the same way as before. The indicator will now 
show 2.
                            
Try to change up to at least 4th gear.                            
                                                        
Then try changing down to take a bend by taking note of the suggested gear
indicator (the number in the blue circle). Note that it is not necessary
to brake when changing down.                     
                                                        
Gear changing is difficult to master even if you are a seasoned driver but
try to experiment with the gear shift. You have 6 forward gears, neutral,
Power Turn (you can only change DOWN into this gear) and Reverse.
                                   
When you are in reverse you will see 'R' on the gaer indicator. Accelarate
with the controller just like in a real car to move backwards.
                                                 
                                                 
       DRIVING INTO THE PITS.
       ------- ---- --- -----
       
When you think you are fanmiliar with the Monza circuit and the basic car 
controls practise driving into the pits. The pits are where all repairs
are carried out and where you are fitted with new tyres.              
                                                               
You will have noticed the YELLOW DOTTED LINE just before the main
grandstand straight. This is the line leading to the PitLane.       
                                                 
Drive a complete circuit, during which at any time you may press 'return'
to inform your pit crew of your intention to stop. You will see the 
pit signal on your instrument panel light up in yellow. This enables you
to enter the pit lane when you see the dotted line. Drive slowly into the
pit lane. You may see several pit crews waiting. As you continue forward
motion aim the car towards the pit bays. The programme will direct you
into the correct bay but you must brake just in front of the crewman
directly ahead of you.                            
                                                        
You will be jacked up and a sign placed in front of the car telling you to
keep your brakes on. A selection of tyre types appears on the digital 
display but don't worry about this for now. Press the selector and you will
be jacked down. You can now drive away from the pits, weave through the 
pit-lane, then carefully re-join the circuit.
       
                                          
       A TIMED PRACTISE/QUALIFYING SESSION.              
       - ----- -------- ---------- -------
                                                               
Press ESC to return to the MAIN MENU. Choose NON-CHAMPIONSHIP RACE and then
QUALIFYING/TIMED PRACTISE. You will be placed back in the pits, jacked up
but this time you will have a monitor appear in front of your car. It will
list drivers in the qualifying session includin yourself (highlighted).
You will also see the tyre choice display A B C D Q W.
       
Q should be chosen but try to move the controller left/right to see the 
effect. Then back to Q. You will be running on qualifying tyres. Good for
about 3 fast laps. You have four sets for this session but you can use
any other tyres if you so wish.                            
                                                               
You are still in ROOKIE level. If you want to drive with Auto Gears, 
Auto Brakes or any other driving aids you can.                     
                                                               
Press the selector. The monitor will move out of the way and your car will
be jacked down.                            
                                                               
Drive away from the pits to the circuit and then complete one lap. You will
not be timed until you have passed the start/finish line. Then you will see
that the car timer has begun. Race around the circuit for 1 lap then, as 
you cross the line your lap time will be displayed. You should return to
the pits now but if you were held up for some time there may be enough 
life in your tyres for another fast lap. Don't push your luck too soon 
unless you want to find out what it's like to drive on bad tyres!
                                                               
Drive to your bay, wait to be jacked up. The monitor should reappear in
front of you with various times from the other drivers in the timed 
practise session. The session last up to 2 hours. To speed up the time
accelarate with the controller. The other driver's times will appear 
very quickly. If you want to go out and beat a particular fast time
accelarate with the controller again to swtich off accelarated time, then 
return to the circuit in the usual way. If you want to leave the session 
press ESC, but all non-selected drivers will complete at least one lap in 
accelarated time before this is implemented.                            
                                                                      
When the qualifiying session is over, you will be shown the results.
Select 'continue' and you will be given the option of a pre-race practise
session. Do not choose this option but go straight into the race itself.
                                                               
                                                               
       A NON-CHAMPIONSHIP RACE.
       - --- ------------ -----                                   
                                                               
                                                               
You will find yourself on the starting grid at Monza with 25 other cars. If
you have achieved a reasonable lap time you will be placed relative to the
other driver's performance. If you failed to get a time, got a bad time,
or have just jumped in at this stage, then you will begin from the rear of
the grid.                                                               
                                                                      
Wherever you are, you will see the starting gantry: a bank of 3 red lights
and a bank of 3 green lights. None should be illuminated.              
                                                               
Wait for the red lights to come on. This is the warning that the start will
take place within 4-7 seconds. Hold the car on the clutch with 1st gear
engaged (see earlier).                                                 
                                                               
When the green lights come on, accelerate!                     
                                                        
Try to keep out of trouble for the first bend until the cars sort 
themselves out.                                                 
                                                                      
Race around the circuit for the number of laps shown on the display but 
keep an eye on the pits indicator (bottom right in the cockpit). If it 
turns yellow you are being called by the radio to go into the pits to 
change tyres or repair damage. Drive into the pits as soon as possible,
you will lose performance if you dont change your tyres. The pit stop will
be timed! If you do not wish to pit inform the crew by pressing 'Return'
which cancels the pit signal.                                   
                                                                      
Complete the required number of laps. When the race is over you will lose
power and then you will be shown the results screen. If you wish to retire
early from the race then press ESC. The race will then be completed for the
other drivers in accelarated time.                                   
                                                                     


Quit Session (ESC)                                    
                                                        
You can choose to end your current session by pressin ESC.       
                                                 
SAVE SETUP                                                 
                                                 
You can save the setup you have chosen for your car when you are in the
pits, by pulling back on the controller to access the set-up options.
                                          
                                                                      
       QUICKSTART GUIDE TO WINNING THE WORLD CHAMPIONSHIP
       ---------- ----- -- ------- --- ----- ------------
       
The Other Circuits.
--- ----- ---------                                          
                                          
If you think you know Monza quite well, after following the Quickstart
tutorial, then you must study all the other 15 tracks with equal 
intensity to win the World Championship at the lowest level with all
Driving aids F1 to F6 turned off and the opposition at their lowest 
performance level but you must know the courses like the back of your hand.
                                                 
                                                 
Making use of the Driving Aids.
------ --- -- --- ------- -----                            
                                                        
You may find that you start the season off with all driving aids on but as
you progress you may prefer to control your own brakes and gears. If you 
win a World Championship, you will only win at the lowest level. You
cannot use any driving aids when competing at Ace Level.       
                                                 
probably the most difficult part of the simulation to master is the 
correct driving line. To win the championship at ace leve youll have to
get used to driving without it. Press F5 to turn off the ideal line and try
to drive around a circuit without it.
       
       
       
                     END OF QUICKSTART GUIDE
                     -----------------------
       
============================================================================
       
       
SOUND
=====
                                                                      
The sound of the Formula One engine is very important in the simulation 
for, as in real racing, it's a good indication of when to change gear.
                                                        
        Sound (+/-)
                                          
Turn the sound level up and down with the +/- keys.
       
                                   
BASIC DRIVING CONTROLS.
=======================
       
Gear Change: UP                                   
                                                        
The sequence is reverse-neutral-1st-2nd-3rd-4th-5th-6th       
                                                        
Start in neutral. Accelarate with the controller and press the selector 
once, the readgear indicator will show 1 and the car will begin to move.
Accelarate again until the red power band is between 11 and 12 then, while
still accelarating, press the selector. You will now have changed gear, 
the indicator shows the number 2 and the tone of the engine changes. 
Accelarate again and increase the power, then press the selector again.
You have now changed into third gear!
       
Gear Change : Down                                          
                                                               
The sequence is 6th-5th-4th-3rd-2nd-1st-Power Turn-Neutral-Reverse.    
                                                               
With the controller not accelerating, press the selector. The number on the
gear indicator will change down.                            
                                                 
Power Turn :
                            
you can only change down into this gear. If you have not implemented
function key F3 or are racing at a level that does not allow you to use it,
you may recover from any spin by changing down into this gear. The red 
indicator will show a curved arrow.       
       
To straighten out a spin, accelarate from rest, steering momentarily in 
the opposite direction to where you wannt to turn, before steering in the
desired direction, keeping the accelerator depressed throughout, but
change up to first gear as soon as you are facing in the right direction.
       
Reverse:                     
                                                        
You must change down into reverse. Once the R appears on the gear indicator
accelerate with the controller, as in a real car, to move backwards.
                                                                      
                                                                      
COCKPIT CONTROLS
================                            
                                                        
Before you start any race, qualifying lap or practise session you must
familiarise yourself with the MicroProse Formula One Grand Prix cockpit.
You must be able to take in all the information presented to you at a 
glance, because at the speeds you will be travelling on circuits such as
Monza, a lost second is all it takes to make the different between a 
devastating shunt and a brilliant overtaking manoeuvre. At 200mph the car
will travel 90 meters in that second!                            
                                                 
It is very important to know who is behind you and who is trying to 
overtake. Some cars may weave from side to side looking for an opening at 
a crucial corner, be conscious of their prescence. They will try to pass,
if you show any weakness or lave a gap where they might dart past. Whilst
not advocating a breach of racing etiquette it is not unusual for drivers
to 'shut the door' on other cars behind them.                     
                                   
       
Five levels of difficulty (accessed from Main Menu) :
                                   
The difficulty level you have chosen is shown by five lights in a row on 
the left of the steering wheel. If the lowest green light is shining then
you are racing at Rookie level, if the highest light is on then you are
competing at ace level. The levels are related to and control the number
of driving aids you can access. The levels are:
       
       Ace
       Pro
       Semi-pro
       Amateur
       Rookie.
                            
                            
Distribution of Performance (Accessed from main menu)
                                   
Just below the difficulty level indicators there is a panel that shows 
your choice for the distribution of performance among the other drivers.
       
       /
      / = 1991 performance for teams and drivers.
       
     -- = All teams and drivers at the same potential performance.
       
     /\./ = Random distribution of performance throughout the grid.
                     
                     
The Rev Counter :                     
                                   
In the centre of the screen just below the top of the steering wheel you
will see the Rev counter, a long sweepin dial that shows your engine's 
rmp in 1000's from 7 to 14. If you 'blip' the accelerator to rev the 
engine in neutral you will notice that a red band moves across the dial.
This is the most important indicator of how fast your engine is runnung
when in a particular gear.                     
                                   
You must be aware of being in the right gear at the right moment. The basic
guideline is to try and keep the revs up between 10,000 and 12,000 rpm.
Changing into the wrong gear will lose you power or you may overrev and
damage your engine. You should always know the optimum point on the rev
counter for gear changes in order to drop the engine back into the 
meatiest part of it's powerband.                     
                                                        
Gear Indicator :                     
                                                               
To the right of the steering wheel is the gear indicator. This tells you
which gear you are in. There are 6 forward gears, neutral N, reverse R 
and a 'spin recovery' gear.                     
                                   
                                   
Suggested Gear Indicator (Activated by F6) :       
                                   
If F6 driving aid is implemented you will see a blue indicator just below
the normal red gear indicator that tells you the suggested gear to be in 
at the next corner. This is an 'intelligent' aid that will vary depending
on the car set-up, wings, brakes, gears and tyres.       
                                                               
                                                               
Driver Status Indicator :                     
                                                        
On the right of the steering wheel there is another small LED. If it is
green then you are currently in your own car cockpit. If you choose to 
see another driver's cockpit views by pressing the up/down arrow keys,
the light will go off. Unless you are in Replay mode use this facility
at your peril for the car will not be controlled by the computer.
                                          
                                                        
Detail On/Off Indicator (Alt/d) :
                                                        
Just below the gear indicator is the detail on/off indicator. There are 3
levels of detals in MicroProse Formula One Grand Prix and you may step
between them by pressing Alt/D.              
                                                        
At the highest level 2 green triangles are illuminated, and you will see
all the scenery, stands and spectators.                            
                                                               
Press Alt/D once and you will remove all large buildings.
                                                 
Press Alt/D again; smaller buildings, trees and bushes will dissappear.
                                          
A further press will return all original track and landscape details.
                                          
                                                 
Damage Indicator :                            
                                                               
Below the dtail adjust indicator is the damage indicator operated by radio
telemetry from the pits. This shows damage to front and/or rear wings,
and if lit, extreme caution is advised in driving. Returning to the pits
will repair any damage.                                          
                                                                      
                                                                             
Pits Indicator :                                   
                                                 
Below the damage indicator is the Pits indicator operated by telemetry 
from the pits. There are 3 modes:                                          
                                                                      
GREY     : Pits are empty. Call in at any time.
                                                        
YELLOW   : You have been called into the pits or have indicated an 
           intention to call in.                     
                                                                      
RED CROSS: Pits are occupied by your other team car. The pit crew is not
           available to you, so you may have to wait longer if you go in.
                                                                      
                                                                      
                                                                      
Driving Aids:                                                  
                                                                      
The driving aids panel is the bank of 6 boxes directly below the rev 
counter. Driving aids correspond directly to the difficult level you have
chosen.                                                        
                                                        
F1 Auto Brakes : The computer applies braking functions for you to suit 
                 the circuit, but will not brake to avoid other cars.
                                                                      
F2 Auto Gears  : The computer changes all gears for you when it thinks 
                 it is the appropriate moment.                     
                                                        
F3 Self Correct: In the event of you spinning off the track, when you come
                 to rest, the computer will point you in the correct 
                 direction to continue the race, assuming you are in a fit
                 state of repair.
                                                                         
F4 indestructible: No damage will be sustained in this more, no matter how
                   serious the shunt.                            
                                                        
F5 Ideal Line    : This lays down a white striped line to show you the best
                   line to drive on the circuit you have chosen. Ideally, 
                   you must keep the line on the centre point of the
                   cockpit to get the benefit of the best driving line.
                                                                      
F6 Suggested Gear: Indicates which gear to be in at the following corner.
                                                                      
The driving aids F1 to F6 can be turned on at any time from the cockpit
if you are in rookie mode. However, if you race at higher levels you will
have less help available to you.
                                                                      
Level of difficulty/Driving aids available summary:
---------------------------------------------------                     
                                                                      
Ace              No driving aids.
Pro              F5, F6
Semi-pro         F3,F4,F5,F6
Amatuer          F2,F3,F4,F5,F6
Rookie           F1,F2,F3,F4,F5,F6
                                                                      
                                                                      
DIGITAL DISPLAYS
================                                   
                                                               
During Qualifying/Tinmed practise you will be placed in the pits and a 
telemetric monitor is placed in front of your cockpit. The monitor lists
the other drivers in the race by:
       
       POS            Current grid position.
       N              racing number.
       DRIVER         Driver name.
       LAPTIME        Current best laptime.
       SET            Sets of qualifying tyres used.
       TIME           Amount of time left for practise/qualifying.
       CARS OUT       Amount of cars already out on the track.
                                                                      
If you watch the monitor you will see the other drivers best lap times 
for the circuit. The fastest laptime is placed above all others. You will
be positioned in the middle of the monitor display with your nearest
rivals on either side of you, unless you are the fastest driver!       
                                                                      
You may speed up the time it takes for all drivers to finish qualifying
by Accelerating the controller. Or, you may quit timed practise/qualifying
by pressing ESC. All non-selected drivers will complete at least one lap in
accelerated time before this is implemented.                            
                                                 
                                                 
                                   
TYRES                                   
=====                     
                                                 
When you are jacked up in the pits the top row on the digital readout 
will change to:                            
                                                        
       TYRES: A B C D Q W                      
                                                               
Move the controller left/right to select your choice of tyres from wets,
compounds A (hard) to D (very soft) and Qaulifiers.              
                                                               
                                                 
Qualifying/Practise Display:
---------------------------
                                                        
       KM/MPH        : Your current speed around the circuit.
       CAR           : Your team car number.
       POS           : Your current position on the grid.
       LAPTIME       : Your current laptime.
       BEST          : Your previous laptime.
                                   
Brake with the controller to access the car set-up menus.
                                                                      
                                                                      
Racing Display.
--------------                                   
                                                               
       KM/MPH        : Your speed.
       LAP/OF        : Your current lap out of total.
       CAR           : Your Car Number.
       POS           : Your position in the race.
                                                        
Key 'N' will display the name of the current car driver on the digital
display.
                                                                      
                                                                      
              -------------------------------------------------------
                                   
                            
                                THE PITS
                                ========                            
                                          
You begin any practise or timed/qualfiying round session in the pit lane.
From here you can choose to drive staight away with the current settings 
or change any of the car settings. You can also drive into the pits at
any time during practise to change your car set-up.                     
                                                        
For the Rookie driver the car setup will seem very complex at first. Do 
not worry! Accept the current set-up, learn to drive fast around the 
circuits then return to this section and adjust the settings. Do not 
adjust more than one setting at a time before trying it out in a practise
session. That is when you will notice the difference in performance.
                                                                      
Each of the 16 circuits is unique so it's necessary to set up your 
Formula One car with the correct combination of Wing, Gear ratios, 
Brake balance and Tyres. You are advised to study the track layouts and
take note of all the track notes and summaries; these will give you an 
indication of the type of car set-up required but there is no substitute
for experience. Try a few laps with various settings, get an idea of how
the car is running through corners and along straights. compare your 
performance with other cars in practise, go into the pits and adjust a 
setting then try again.                                          
                                                               
If you are having problems with your car set-up and are finding it 
difficult, for example, to drive into corners please consult the setup
problem chart at the end of this section.
       
       
TYRE CHOICE
===========                                   
                                                 
You can choose from a variety of tyres when you are in racing trim and 
you can choose qualifying tyres when you are participating in timed 
practise/qualifying and when you are ready to do a 'hot' lap, otherwise
you can use any of the other compounds. Remember, you are limited to 4
sets of Qualifiers.
                                                 
To change tyres, enter the pits during a race/practise when the pits
indicator signals that your tyres need changing, or press return to
indicate that you are coming in. Or, if in practise mode, press Q to
quit a timed lap immediately.                                   
                                                                      
When you are jaked up, move the controller left/right to make your tyre
selection.                            
                                                        
'D' COMPOUND/VERY SOFT.                            
                                                        
Spongy tyres that ive excellent dry condition grip but which wear out 
quite rapidly and will not last the whole race.              
                                                 
'C' COMPOUND/SOFT                            
                                   
These provide slightly less grip than 'D's but are harder wearing. You will
probably need to change these at least once during a normal race.
                                                        
'B' COMPOUND/MEDIUM                                   
                                                        
These provide less grip than Cs on the track but they are quite hard 
wearing and will usually last for the whole race without needing to be
changed.                                                        
                                                                      
'A' COMPOUND/HARD                                   
                                                                        
A hard tyre that will definitely last the whole race but with less grip in
the corners than Bs.                                          
                                                                         
QUALIFYING TYRES.
                                                               
Good for approximately 3 laps, including the startting and slowing down
laps. Ultra sticky therefore they lack durability. You are limited to 
4 sets per qualifying period. Its sometimes possible to squeeze an extra
lap out of these tyres if you are careful.                     
                                                        
W - WETS                            
                                                               
These tryes have tread for wet weather driving. If the race is in wet 
conditions, wets are always fitted.                            
                                                        
FRONT/REAR WING DOWNFORCE ADJUST.
=================================                                   
                                                               
In general terms the wings on a formula one racer push the car down on the
track. This achieves more rip and less roll giving better control in corners
but less speed on the straights because of the drag.                     
                                                        
You can adjust the amount of front and rear wing used by the car. This is
on a scale from 0 to 64. The higher the number the more downforce. Adjust
the wing front and back by selecting +/-
                                   
                                                               
FRONT/REAR BRAKE BALANCE.
=========================                                   
                                                                      
Grand Prix cars have a low centre of gravity, centered just behind the 
driver. If you brake hard at speed the weight shifts onto the front of the
car. Therefore brakes must be balanced to cope with the transfer of weight
during deceleration (slowing down).                                   
                                                                      
You can alter the brake balance of your car by altering the way in which 
the front and rear brakes are applied. It's always best to have more 
brake bias at the front than at the rear. Ideally, as soon as the front 
wheels begin to feel the effect of the brakes, the rear wheels should
just be beginning to slow down.                            
                                                                      
The scale goes from 32 at the reat to zero in the middle to 32 at the 
front. Move the slider to give you the correct degree of balance.       
                                                               
                                   
GEAR RATIOS
===========                            
                                                                      
You must set the gear ratios of your gearbox to suit each circuit. This
is usually done by setting the 6th geaar for the fastest possible speed
along the longest straight; then setting the lowest gear for the slowest 
corner. The rest of the gears are ranged somewhere between the two.
                                                               
Gear ratio selection is very important. Different cogs can be fitted to 
the gearbox which can have a major effect on the car's acceleration,
performance in bends and top speed.                            
                                                               
Twisty circuits with few long straights and plenty of chicanes demand
'short' gearing for quick acceleration.                            
                                                                      
Other circuits with long straights require 'long' gearing to give the car
the top speed it will need to keep up with the opposition.       
                                                                      
The gearbox has a range from 1 to 64. Move the slider to set the ratio for
each gear.                                                 
                                                               
The nearer the cogs are to each other, the less work the lower gear has to
do to get to the higher gear (short gearing).                            
                                                               
The further away from each other the cogs are the more work it has to do
to get up to the higher gears but the faster the speed at the top gear
(long gearing).                                                        
                                                                      
                                                                      
       
PROBLEM: CAR DOES NOT WANT TO STEER INTO CORNERS.
CAUSE  : UNDERSTEER.
REMEDY : Increase front wing/Perhaps decrease rear wing.
Other  : Move brake balance towards rear/install softer tyres.
       
PROBLEM: CAR WANTS TO TURN INTO CORNERS TOO QUICKLY OR SPINS TO EASILY
         WHEN CORNERING.
CAUSE  : OVERSTEER
REMEDY : Decrease front wing/increase rear wing.
Other  : Move brake balance to front. Fit harder tyres.
       
PROBLEM: OTHER CARS ARE MUCH FASTER ON THE LONG STRAIGHTS.
CAUSE  : TOO MUCH DOWNFORCE/GEAR RATIO TOO SHORT/NOT ENOUGH SPEED FROM
         PREVIOUS CORNER.
REMEDY : Reduce wings front and back/Space out higher gear ratios/ use
         more throttle.
OTHER  : Fit softer compound tyres for faster cornering/Check driving
         line.
       
PROBLEM: CAR DOES NOT GRIP IN CORNERS/OTHER CARS FASTER IN CORNERS.
CAUSE  : NOT ENOUGH DOWNFORCE/TOO HIGH A SPEED.
REMEDY : Increase wing front an back/use less throttle.
OTHER  : Select softer compound tyres.
       
PROBLEM: IN A WET RACE, CAR LOSES ALL CONTROL.
CAUSES : LACK OF GRIP FROM TYRES.
REMEDY : FIT WET TYRES.
OTHER  : ADJUST DRIVING STYLE TO SUIT CONDITIONS.
       
PROBLEM: CAR LACKS ACCELERATION OVER SHORT DISTANCES.
CAUSE  : GEAR RATIOS TOO LONG
REMEDY : CLOSE DOWN GAPS BETWEEN GEARS.
OTHER  : FIT SOFTER TYRES IF WHEELSPIN IS APPARENT.
       
PROBLEM: CAR HAS A TENDENCY TO SPIN OFF WHEN BRAKING INTO CORNERS.
CAUSE  : UNDERBRAKING/BRAKING TOO LATE.
REMEDY : MOVE BRAKE BALANCE TOWARDS THE FRONT/BRAKE EARLIER.
OTHER  : SOFTER TYRES/INCREASE WINGS.
       
PROBLEM: THE CAR IS SLOW IN CORNERS OR ON STRAIGHTS.
CAUSE  : GEARING.
REMEDY : LENGTHEN THE GEARS.
OTHER  : REDUCE WING.
                                                               
PROBLEM: GRADUAL LOSS OF PERFORMANCE
CAUSE  : TYRES WEARING OUT
REMEDY : FIT NEW SET OF TYRES.
OTHER  : NONE.                     
                                   
PROBLEM: TYRES WEAR OUT TOO QUICKLY.
CAUSE  : WRONG COMPOUND TYRES FITTED FOR CAR AS CURRENTLY SET-UP.
REMEDY : FIT HARDER COMPOUND/LESSEN WING DOWNFORCE
OTHER  : NONE
                            
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
     
       M I C R O P R O S E   F O R M U L A   O N E   G R A N D   P R I X

                           T H E  C I R C U I T S


NOTE: This is the remaining section of the manual that is still not covered
in any doc files.  This is very useful as it describes the best way to
complete the courses, and provides you with the full maps.



                           GRANDE PREMIO DO BRAZIL

               AUTODROMO JOSE CARLOS PACE, INTERLAGOS, BRAZIL


LENGTH OF CIRCUIT - 2.699 Miles/4.325 Km
NUMBER OF LAPS - 71
TOTAL DISTANCE - 190.848 Miles/307.075 Km
LAP RECORD (QUALIFYING) - 1M 16.392 Seconds
LAP RECORD (RACE) - 1M 19.089 Seconds

A circuit that demands a great deal from the transmission with numerous gear
changes.  The long left hander can also make it very exausting for the
drivers who have to fight the strain on their kneck muscles.  Its important
to be quick on the two long 200mph straights, cars can be set up with very
little downforce.  However, this makes th inner sections of the track more
difficult to drive with the wheels loosing some grip and the cars feeling
jumpy and twitchy.

From the pits straight, flat out in 6th at 200mph, you sweep left and then
right for Curva1 and Curva De Sol then wind up for the long curva 2 left
hander and accelerate past reta oposta in 6th gear at 190mph.  To slight left
handers after curva 3 and storm through the forth gear feradura.  From here
you need to get into a good rhythm to take you through a series of slow
winding bend: Laranji (2nd gear, 55mph) then Prinhearinho, Bico Do Pato (2nd
gear 55mph) and finally, Merghulho.

Curva 4 taken in 2nd or 3rd gear is next, a bumpy slow left hander.  This
corner is important in that taken properly it can put you in a good position
to approach the long left hander that leaves to the pit straight
Arquibancadas.  Winding up through Subida its quite possible to line yourself
up to "get a tow", slipstream a car in front of you and overtake.


                          GRAN PREMIO DI SAN MARINO

                AUTODROMO ENZO AND DINO FERRARI, IMOLA ITALY

LENGTH OF CIRCUIT - 3.132 Miles/5.040 Km
NUMBER OF LAPS - 61
TOTAL DISTANCE - 191.075 Miles/307.440 Km
LAP RECORD (QUALIFYING) - 1M 21.877 Seconds
LAP RECORD (RACE) - 1M 26.531 Seconds


A bumpy, brusing anti-clockwise circuit where the cars run little wing and
are often struggling for grip or clipping the kerb.

From the grid, you roar towards Tamburello, a long, fast 6th geat left hander
that pushes you into speeds in excess of 170mph.  Accelerating into
Rettifiolo, the cars can reach 200mph before they brake for Tosa, an off-
camber tight left hander thats taken at 2nd in 60mph.  Here you have a good
chance of getting on the brakes late and overtaking but its not easy.  Double
back up the hill to a fast left at Piratella, flat out in 4th, then change
into 5th just as you leave the bend.

Next, down the hill into the long left hander towards the Acque Minerale
chicane.  The appoach is off-chamber and blind; you have no view of the "S"
until you are in it an 2nd at 50mph.  Here, there is a tendancy to bounce
from one side of the track to the other and many drivers spin off this
corner.

Then flat-out through the small chicane at Variante Alfa and down towards two
bumpy left handers, Rivazza, that shake the car so much you can hardly see
where you are going.

Back in 5th, you approach Bassa, a right hand chicane that leaves you a bit
blind with no idea where the apex is, then weave through Traguardo and back
into the finishing straight.


                             GRAN PRIX DE MONACO

                          CIRCUIT DE MONACO, MONACO

LENGTH OF CIRCUIT - 2.068 Miles/3.328 Km
NUMBER OF LAPS - 78
TOTAL DISTANCE - 161.332 Miles/259.584 Km
LAP RECORD (QUALIFYING) - 1M 20.344 Seconds
LAP RECORD (RACE) - 1M 24.368 Seconds


The qualifying laps for this circuit are very important because it is
practically impossible to pass anybody here unless they make a driving error
or crash.

The cars are set up for maximum downforce and suspension is a little softer
to deal with the many bumps on the course.

After the mayhem of the first bend at Sainte Devote, when the field tries to
squeeze through, you pass Roses Bar flat out in 6th at 170mph, great uphill
straight but full of dips, bumps, and manhole covers that make the car judder
and thump.

Then to Casino, hard through the left-hander and quickly right downhill, off
camber, almost brushing the barrier as the road gets narrower, slipery and
very bumpy.

Mirabeau next; a tight simple, second gear bend.  Accelerate sharply then
brake practically to a standstill for Loews.  This is a first gear, 40mph,
hairpin that needs maximum lock (many drivers increase the lock of the car
for this race).  Often, there is a procession of cars here and if your not in
the first 6 then you have to wait your turn.

Accelerate gently through Portier then flat out into the Tunnel, 3rd, 4th and
5th.  The improved lighting in the tunnel means that its not so much of a
shock coming out of the daylight but you have to be careful; the dirt, grease
and oil does not get washed away by the rain and this is not the place to
skid.

Roar out in 6th at about 175mph, stay well out to the right and line up for
the Nouvelle Chicane.  Take this fast in 4th, left-right zigzag but this
narrow section needs to be driven with utmost precision.  one touch of the
kerb and your out of the race.  Out of the chicane, flat out in 5th, the road
widens and you head for Tarbac and the Swimming Pool complex.  in 3rd, 2
esses, acceleerate briefly, brake hard and almost touch the barriers with the
right hand side of the car.  La Rescasse next, than in 2nd for Antony Noghes,
accelerate out of this bend, roar through the gears and then in 6th heading
for the finishing straight.


                             CANADIAN GRAND PRIX

                 CIRCUIT GILLES VILLENEUVE MONTREAL, CANADA

LENGTH OF CIRCUIT - 2.753 Miles/4.430 Km
NUMBER OF LAPS - 69
TOTAL DISTANCE - 189.975 Miles/305.670 Km
LAP RECORD (QUALIFYING) - 1M 19.837 Seconds
LAP RECORD (RACE) - 1M 22.077 Seconds

A fast circuit comprising of a succession of hard braking and accelerating.
Drivers take off downforce which make the slower sections much more difficult
and emphasis the uneven surface.

From the start, the cars proceed into the slow left/right 1st gear Island
Hairpin, taken at 45mph.  The drivers get a lot of wheelspin as they leave
this corner and build up to the long extended "s" bend which they can
approach in 5th at 160mph.  Then its flat out in 6th, 180mph to 185mph along
the back straight before slamming on the brakes for the 1st gear, 40mph Pits
Hairpin.  Its very important to get a good, fast exit out of this bend, then
right, left, through what is thought to be the most dangerous part of the
circuit with high concrete walls on either side of the track.  Past Old Pits
and into 6th gear, than accelerate through the straight at 175-185-195mph.
This is the fastest section of the track and leads to one of the least
favorite corners mong many drivers, down to 5th, 160mph, a quick right-left.
Its very easy clip the kerb and spin off here either on entry or on the apex,
but if you come out of it well, it sets you up for a charge down the
finishing straight.


                            GRAN PREMIO DE MEXICO

              AUTODROMO HERMANOS RODRIGUEZ, MEXICO CITY, MEXICO

LENGTH OF CIRCUIT - 2.747 Miles/4.421 Km
NUMBER OF LAPS - 69
TOTAL DISTANCE - 189.584 Miles/305.049 Km
LAP RECORD (QUALIFYING) - 1M 16.696 Seconds
LAP RECORD (RACE) - 1M 16.788 Seconds

A hard, bumpy circuit, which needs lots of gear changes but generally very
fast.  The cars require little downforce and becoaus of the high altitude
almost 20% of power is lost but this compensated by a reduction in drag.
Concentration is vital on this course.  Drift off-line and you find dusty
parts of the track with little grip.  Mexico can also have vicious bumps that
can cause a lot of damage to the car and knock the breath from your body.

After a long straight, the fastest on the course in 6th at 190mph, and one of
the best places to overtake, you brake hard onto the 1st corner, down to
55mph in 2nd or 3rd.  Right, left, right into the shorter straight flat out
towards a long series of bends, the Esses.  Its easier if you can get into a
rhythm because they are very similar.  When you hit the back streight in 6th
and head for Peralta, a notorious corner taken in 5th at 160mph and a
challenge to any driver, exit on a kerb than accelerate to 170mph past the
grandstand.


                            GRAND PRIX DE FRANCE

                    CIRCUIT DE NEVERS MAGNY-COURS, FRANCE

LENGTH OF CIRCUIT - 2.654 Miles/4.271 Km
NUMBER OF LAPS - 72
TOTAL DISTANCE - 191.120 Miles/307.510 Km
LAP RECORD (QUALIFYING) - 1M 14.559 Seconds
LAP RECORD (RACE) - 1M 19.168 Seconds

This new course in the World championships.  Smooth and challenging, doubling
back on itself, with fast fourth-fifth gear corners and first gear hairpins
as well a long top-speed straight, Magny-Cours has been built to appel to the
Formula One spectators and TV crews alike.  The circuit has several constant
radius corners but the cars are set up to carry less downforce.  The 5 fast
straights mean that acceleration and top speed are more important than the
fraction of a second to be gained at corners when carrying more downforce.

After the pits straight, you roar into a fast left hander which changes into
a slow left hander at Big Bend.  Taken in 4th or 5th, this propels you into a
slow left hander it Big bend then turns into a long sweeping right hander:
Estoril Bend.  Taken in 4th of 5th, this propels you into the long back
straight, past the Golf Course Bend, in top at 190mph.  after the fastest
point, brake hard for the 1st gear hairpin at Adelaide Bend and turn into the
infield part of th course.  Swing into the 2nd or 3rd gear Esse then a short
straight before Nurburring, a slight right, then a sweeping right, then a
sweeping left which turns into a double-apex 180 degree bend that throws you
into another short straight almost parallel with the previous one.

Next, a 5th gear left handler, Imola, which leads into the fast 4th gear bend
at Chateau d'Eau then another short straight, under the bridge and into the
chicane before you take a good line sharp right into the Lycee Bend, then
flat out across the finishing line.


                             BRITISH GRAND PRIX

                   SILVERSTONE, NORTHAMPTONSHIRE, BRITAIN

LENGTH OF CIRCUIT - 3.202 Miles/5.153 Km
NUMBER OF LAPS - 60
TOTAL DISTANCE - 192 Miles/309.180 Km
LAP RECORD (QUALIFYING) - 1M 20.939 Seconds
LAP RECORD (RACE) - 1M 26.379 Seconds

The circuit has been altered for the 1991 Championship because it was
considered far too dangerous.  A bend such as Club corner taken in 6th at
185mph with no run off track particually hazardous.

Copse is a forth gear corner that pushes you into a fast straight leading to
Maggots, where you swing into the "S" shaped Beckets in 2nd or 3rd.  This
slows the cars down and provides a better specticle for the cars down and
provides a better spectacle for the crowd.  Then the cars roar away from
Chapel along the Hangar Straight, under the bridge, towards the double apex
right-hander Stowe; taken in 3rd of 4th at 100mph.  After the Vale complex
you have to take Club, a 3rd gearleft-hander that throws you into the Abbey
straight, a favorite overtaking stretch. In 6th, at 185mph sweep into the
Farm Straight and a fast right under Bridge towards Priory and Brooklands.
Two second or third gear left-handers followed by two right-handers ending at
Luffield, then its flat out along the fast Woodcote and through the finishing
straight.


                        GROSSER PREIS VON DEUTCHLAND

                     HOCKENHEIMRING, HEIDELBERG, GERMANY

LENGTH OF CIRCUIT - 4.227 Miles/6.802 Km
NUMBER OF LAPS - 45
TOTAL DISTANCE - 190.236 Miles/306.900 Km
LAP RECORD (QUALIFYING) - 1M 37.087 Seconds
LAP RECORD (RACE) - 1M 43.569 Seconds

There are 3 chicanes on the circuit, one fast and two that have to be taken
slowly.  the rest of the course is a series of streights.  This means that to
have good top speed almost all downforce is taken off, and the cars are a
horror to drive with no grip and twitchy on any bend.

From the start you take a 4th gear right hander at 140mph, then put your foot
down till you hit 6th at 200mph for the fastest part of the course.  Brake
hard for Chicane 1 which hooks sharp right and can be taken in 2nd at 50mph
but if you drive a bad line you may be forced to drop to bottom gear.  Up
through the gears again, flat out, 200mph for the sweeping right-hander then
brake again for another chicane which you take in 2nd at 50mph, come out of
that and roarinto Ostkurve, one of the fastest bends of any championship
course, take it in 6th, 200mph.  Slow down for Chicane 2, drop to 4th or 3rd,
then flat out for the rest of the straight until Agipkurve.  thisis the most
difficult part of the circuit and tends to wear out tyres prematurely.
Drivers have not built up any rhythm for the bends and all concentration is
loston the long straights.

Approaching Sachskurve, slip to 4th, line the car into the right-hander, foot
down, sweep round, then second gear to take the hairpin, speed up, line up
the car for the tight right-hander, brake lightly and roar out of Opelkurve
in 3rd towards the finishing straight.

Hockenheimring is a good overtaking circuit but the slow chicanes require
brutal braking and brakes tend to cool off on the long straights making them
less efficient.  Most drivers find it difficult to establish a satisfactory
rhythm on this course.


                            HUNGARIAN GRAND PRIX

                       HUNGARORING, BUDAPEST, HUNGARY

LENGTH OF CIRCUIT - 2.466 Miles/3.968 Km
NUMBER OF LAPS - 77
TOTAL DISTANCE - 189.851 Miles/305.536 Km
LAP RECORD (QUALIFYING) - 1M 16.147 Seconds
LAP RECORD (RACE) - 1M 21.547 Seconds

A tough but reletivly slow circuit with a large number of corners and a few
straights.  Its difficult to overtake on this course and you have to be quite
patient, waiting for the right moment.  Cars are usually set upfor more
downforce to gain the advantage of good grip on the numerous bends.

Roaring away from the start, downhill, flat out in 6th at 185mph, the pit
straight is the main overtaking point on the course.  Then through the first
of several constant radius corners at 130mph in 4th, a short back straight,
then a double-apex left-hander leading to a long sweeping right.  Accelerate
to 165mph in 5ht, sweep left then go into another double apex bend.  Slow
down for a second gear chicane, then drive hard into a whole series of fast
corners before the constant radius Pit Lane bend throws you into the long
finishing straight.

The twisting up and down nature of the track means that the average speeds
are quite low, about 105-110mph and tyres wear out quickly as the drivers
lose patience and try to exit corners faster than the tyres will allow.  Most
teams find that drivers come in for a tyre change much earlier than planned,
if only to get away from the queues that develop on this circuit.


                           GRAND PRIX DE BELGIQUE

            CIRCUIT DE SPA-FRANCORCHAMPS, FRANCORCHAMPS, BELGIUM

LENGTH OF CIRCUIT - 4.313 Miles/6.940 Km
NUMBER OF LAPS - 44
TOTAL DISTANCE - 189.747 Miles/305.560 Km
LAP RECORD (QUALIFYING) - 1M 47.811 Seconds
LAP RECORD (RACE) - 1M 55.087 Seconds

Fast, challengoing and exilerating, Spa is a favourite among Grand Prix
drivers.  It successfully combines fast 6th and 5th gear corners with good
1st gear hairpins and 2nd gear chicanes.  Generally cars are set up with
little downforce.

frmo the start line, there is a short space of time before the cars reach the
1st gear, 45rpm La Source hairpin, the scene of many opening-lap shunts, as
26 cars brake from 160mph to 45mph while trying desperatly to overtake each
other.  Then, its a race up through the gears, downhill in 6th at 180mph, you
drop into the Eau Rouge dip, a slight left, then sweep right uphill past
Reidillon.  This is one driving line you cannot afford to get wrong, one
error and your off the circuit!

Speed up through Kemmel and into a long straight, flat out at 195mph, weave
through Les Combes and then take Melmedy in 2nd.  This is a tricky 180 degree
corner, downhill and off-chamber.  Pouhon is next; an extremely difficult
left-hander that starts off in 6th, then drops to 5th at 150mph.

through Les Fagnes and Stavelot then brake hard for the Bus Stop Chicane.
Bus Stop is the drivers least favourite corner, to be quick you have to run
over the shallow kerbs, which is always a risk.

the weather is always a big factor at Spa-Francorchamps and it is invariably
wet which results in small, hazardous steams crossing the circuit, making
driversadjust their driving line.


                             GRAN PREMO D'ITALIA

                 AUTODROMO NATIONALE DI MONZA, MILAN, ITLAY

LENGTH OF CIRCUIT - 3.604 Miles/5.800 Km
NUMBER OF LAPS - 53
TOTAL DISTANCE - 191.009 Miles/307.400 Km
LAP RECORD (QUALIFYING) - 1M 21.114 Seconds
LAP RECORD (RACE) - 1M 26.061 Seconds

Monza is always full of screaming, hysterical crowds being marshmellowed by
even more hysterical officials.  The drivers absorb the atmosphere and are
spurred on to perform to their utmost, especially if they are driving an
italian car.

The cars run little wing to take advantage of the very fast start/finish
straight, Rettifilo, which is crossed at speeds inexcess of 200mph.  The
track has been modified to make it safer including the introduction of the
2nd gearVariante Goodyear, a chicane that leads into the famous 5th gear
Curva Grande.

Flat out towards Lesmos in 5th there is another 2nd gear chicane: Curva della
Roggia before the double right-hander Curva do Lesmos corner.  you take the
first part in 4th gear then power up to take the 2nd part flat out.  These
corners have to be taken just right for any slight error will slow you down
considerably and puy you in a bad position for the 180mph back straight,
Curva del Serragilo.

then its a tricky 3rd gear chicane Variante Ascari, come out of this in 5th
and change down Rettifilo Centro at 190mph in top and brake hard for the
famous Curva Parabolica, a fast, 180 degree right-hander thats taken in 4ht
at 140mph.  Accelerate to 160mph out of the bend, then storm through the
finishing line with your foot down ni 6th.


                          GRANDE PREMO DE PORTUGAL

                       AUTODROMO DO ESTORIL, PORTUGAL

LENGTH OF CIRCUIT - 2.703 Miles/4.350 Km
NUMBER OF LAPS - 71
TOTAL DISTANCE - 191.951 Miles/308.850 Km
LAP RECORD (QUALIFYING) - 1M 18.751 Seconds
LAP RECORD (RACE) - 1M 22.837 Seconds
t
Estoril is a tough, tiring circuit with several long, constant radius and
some very bumpy straights.  If the car is starting from near the front of the
grid then its wise to run a lot of downforce to cope with the long bends, but
it you are starting lowdown in the order then you must use less downforce,
otherwise you'll find it very difficult to overtake.

The start/finish line is in the middle of the circuits longest straight.
cars accelerate to 190mph in 6th before Turn 1, trying to overtake eachother,
before braking into 4th gear corner.  Turn 2 is another sweeping right-
hander, then its up to 5th for the short straight, brake hard for turn 3, the
Martini Bridge Bend, a tight double-apex right-hander.  Its important to
drive a good line through the infield at estoril, avoiding the kerbs and the
sandy, greasy edges.

Turn 4 is almost a mirror image of the previous corner.  Take the left-hander
in 2nd at 45mph, then racew up through the gears, swing through the slight
right-hander, Turn 5, then flat out in 6ht at 180mph.  This is probably the
best place to overtake on the whole circuit.

Through Turn 6, a corner that begins tight then opens out, foot down for a
short straight and into the long series of fast bends, Turns 7-8-9-10.

Its important to maintain a good rhythm through these bends, keep
concentration, change up, change down, brake hard.

The final corner before the pit straight, Turn 11, is a real challenge for
any Formula One driver.  its a long, constant redius sweeping bend that you
enter in 4th and leave in 5th, accelerating all the way, ready to get in
position ot overtake.

Estoril is a circuit thats not only hard on gears and tyres but also tough on
tyres; the long sweeping bends often mean that many drivers return to the
pits earlier than planned as the heat and rough surface take their toll.


                           GRANDE PREMO DE ESPANIA

                   CIRCUIT DE CATALUNYA, BARCELONA, SPAIN

LENGTH OF CIRCUIT - 2.950 Miles/4.747 Km
NUMBER OF LAPS - 65
TOTAL DISTANCE - 191.768 Miles/308.555 Km
LAP RECORD (QUALIFYING) - 1M 18.751 Seconds
LAP RECORD (RACE) - 1M 22.837 Seconds

A new circuit that has a wide range of corners from slow, 2nd gear to fast
4th/5th gear and includes a very long 200mph overtaking straight.  In shape
it is very similar to Estroril but the surface is much smoother.  drivers
will have to compromise between downforce needed for the many bends and the
speed required for the pit straight.  Most will opt for little downforce and
try to nurse their cars through the infield section.

From the start, accelerate through the gears, flat out in 6ht heading for
Elf, a slow left hander.  if you are not in lead, this gives you a good
opportunity to overtake under braking.  then, its a slight left before a long
sweeping 4th gear right-hander that you leave in 5th and speed up for the
short straight to Repsol; a corner which turns back on itself but whose angle
progressively widens.  Next, a short burst of speed into seat, brake, drop to
2nd at 45rpm, accelerate, then slight left, slight right before taking Wurth
in 4th and roaring off to Campsa, a fast, 3rd/4th gear right-hander.

After that its right and left through Nissan and flat out, up to la Caxia.
This is another corner that starts tight and opens out.  Steer in, get on
line early and as the corner widens, move to the outside of the track.  there
is no time to put your foot down before you reach the Banc Sabadell, along
constant radius bend.

Next comes the approach to the straight.  Sweepright, foot down , then right
again take Renault in 3rd, change to 4th and charge out in 5th before hitting
6th, flat out, past the finishing line.


                             JAPANISE GRAND PRIX

                           SUZUKA, SHIROKO, JAPAN

LENGTH OF CIRCUIT - 3.641 Miles/5.859 Km
NUMBER OF LAPS - 53
TOTAL DISTANCE - 192.952 Miles/310.527 Km
LAP RECORD (QUALIFYING) - 1M 36.996 Seconds
LAP RECORD (RACE) - 1M 43.506 Seconds

An interesting, undulating course and the only figure of eight in the Grand
Prix.  Ti\ough, 6th gear corners combine with 1st gear hairpins to make tyre
stops essential.  Little downforce is set because of the 3 long straights and
the cars generally feel sluggins in the corners.

The pits straight is a 6ht gear, 190mph charge where it is perfectly possible
to overtake, then its down to 5th for the First curve.  You drift the car to
the left side of the track, down to 4th and race out of the corner.

Next you came to a series of 4th gear bends (The S curve).  Driving as tight
a line as possible through these, you leave Dunlop Curve with your foot down
in 5th, going uphill and blind for the oncoming left-hander.  The car feels
light as you roar over the bumpy crest and come down hard for the 2 right
handers Degner Curve and Crossover.  Yuo now pass under the circuit and
approach at a slow 40mph for the 1st gear Hairpin Curve.  This corner can
play havoc with your rear tyres if you try to exit too quickly and overspin
the back wheels.  Now line up the car for the long double apex left hander.
Enter in 4th but slow down for the 2nd part of Spoon Curve for its quite easy
to spin off here.

Next you get one of the fastest straights, 6th gear, 180mph, sweeping left
with both hands on the wheel, ease your car carefully through the slow Casio
Chicane then storm through flat out past the finishing straight.


                            AUSTRALIAN GRAND PRIX

              ADELAIDE GRAND PRIX CIRCUIT, ADELAIDE, AUSTRALIA

LENGTH OF CIRCUIT - 2.349 Miles/3.780 Km
NUMBER OF LAPS - 81
TOTAL DISTANCE - 190.292 Miles/306.180 Km
LAP RECORD (QUALIFYING) - 1M 15.671 Seconds
LAP RECORD (RACE) - 1M 18.203 Seconds

A hard, unforgetting street circuit that requires numerous gear changes and
is very tough on brakes and tyres.  The last Grand Prix venue of the
champoinship season and always very exciting as teams try to finish the year
off with a win.  Adelaide has been responsible for deciding the outcome of
several championship, the most famous being Nigel Mansells blow out in 1986.
Again, there is a need to compromise; youll need a lot of 90 degree bends but
you will also need speed of the Jones and Brabhim straights.

After the start, you come to a fast 4th gear chicane at Wakefield Road, take
this at about 140mph then flat out towards the Finders Street complex.  The
road is very bumpy here and the occasional manhole cover will knock the
breath out of you.  Brake hard for a difficult 2nd gear 90 degree right
hander then left 90 degrees and right 90 degrees.  Through East Terrace and a
fast off-camber left-hander, drop down to 2nd gear and steer a good line to
hit Jones's straight in 5th.  Foot down, then a slight right and into Brabham
straight, under the 2 bridges flat out, 200mph in 6th.

Next you step on the brakes to take the tricky 1st gear 40mph hairpin and
speed up into 3rd for a deceptive tightening corner stay wide as long as
possible hit the apex late, brake, change down, take a line on the outside
and follow the curve of the bend to give you the smoothest possible exit
angle.  Past Pits and right through Racecourse, brake hard, change down into
2nd for a good fast exit into the finishing straight.

end.
---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------

   MICROPROSE FORMULA ONE GRAND PRIX QUICK REFERENCE CARD

   Function       Joystick                      Keyboard
   --------------------------------------------------------

   CAR CONTROL

   Accelerate      Forward                      Key A
   
   Brake           Back                         Key Z
   
   Steer Left      Left                         Key <
                             
   Steer Right     Right                        Key >


   CHANGE GEAR

   Change Up       Forward & Fire               Key A & Spacebar
   
   Change Down     Fire Only                    Just Spacebar


   IN THE PITS

   Start Qualifying   Fire                      Spacebar
   & Race Session
   
   Accelerated Time   Forward & Release         Key A
   On/Off

   Pits Menu Access   Back                      Key Z

   Tyre Choice        Left & Right              Keys < >

   Pause              Spacebar                  Key P


   KEY COMMANDS

   Sound                                        +/- Keys (non-numeric keypad)
   Exit to main menu with save option           Esc
   Return to pits during qualifying/practice    Key Q
   Signal to pits/cancel signal from pits       Return
   Keyboard/Joystick Toggle(Joystick Default)   Key K
   Detail Adjust (3 levels)                     Alt/D
   List name of driver                          Key N
   Replay Mode                                  Key R


   DRIVING AIDS

   Auto Gears                                   Key F1
   Auto Brakes                                  Key F2
   Self-correcting spin                         Key F3
   Indestructable Mode                          Key F4
   Ideal line                                   Key F5
   Suggest gear                                 Key F6


   VIEWS

   Trackside camera view                           Left cursor Key
   Return to cockpit view                          Right cursor Key
   Jump to leading cars cockpits (you may crash)   Up cursor Key
   Jump to trailing cars cockpits (you may crash)  Down cursor Key
   Return to your cockpit                          7 on Numeric Pad
   Chase View                                      Help Key
   Reverse Chase View                              Del Key
   Other action replay mode                        0 on Numeric Pad

                     hope yu all enjoy the ride!!!!!

